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I’ve written 4 pages of enemy and player rules and abilities.I don’t know why. My idea for enemy’s is that depending on a 1d20 roll they sue certain moves and go down a move list. For example They roll a 4 and roll’s between 1-5 have a certain movement set some ire varied some not,Which could be something like [Stab, Slash, Kick.] for the 1-5 number attack pattern they do, In which they have to do these actions and do them until their AP is gone. Player and opponent get 3 ap at the start and when both go a new round happens and both permanently get 1 new AP each. Going up to 7 each. The Player has much more freedom to strategize as all enemies have a pattern and strategy. Doing something a certain way can skip the opponents turn like blocking or countering their attack String. Which can be done with correct written assumption of their next action and a dice roll of 1d20. This sound interesting so far or should I give more examples of the system form the pages I wrote? I don’t wanna spoil things for my players but I’m excited to try it out.