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I'm preparing for a dungeon management quest. I like system in pic but I'm not sure whether I need to modify it further to increase fairness. I have been thinking about the entire dungeon having 3 stats (Military, Economy, Morale) and these would be ranging between 0 to 9. Should I include these in the 3d100 rolls as needed or should I just pull the DCs out of my ass everytime I roll and have the dungeon stats to be mostly informative, with no real mechanical effect?
How to do critical success and critical failure with 3d100? Is it needed?
I have been also thinking about 0 pass and 1 pass outcomes giving debuffs to individual characters. For example 0 pass economic challenge giving Stressed debuff to character in charge of finances. These debuffs could be narrative opportunities for later where two characters meet, talk, and maybe get their debuff erased. Is this debuff mechanic even needed?
Also, please any concrete tips on translating the management side of things into interactions between characters, but not too much? I seen some quests spend lots of time in a chamber just interacting with your advisors which I think is too interiorized and doesn't work quite well, but then again I seen quests where QM falls into trap of not presenting various abstract things through characters and these prompts got very few votes. Would it be safe to switch between various characters POV often instead of just these characters sending you reports or talking to you after they finished their task?