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Ouch. 60% of your party is in Peril or Danger and/or low on FP. You're lucky this isn't an Ambush.
If you lose to these underappreciative underlings, you won't be able to get your rare Badge back from them... You might consider healing first before getting into a major brawl here, there's quite a few of them and you don't know what they're capable of.
A note on your Dry Bones/Red Bones enemies: if you defeat them but the battle wages on, they'll reanimate themselves at full HP and FP after 2 turns. They're also known to Build Partners right in the middle of battle!! Koopatrols can also more Koopatrols. You've been warned!! Make sure to take care of them (or the rest of the enemies) at the right time. Sheesh. At least there won't be more than 3 Hammer Bros.
>Fight! Watch out for Full-Spiky on those Koopatrols!
Field:
Grubba (10/22 HP)(11 FP)
Bowser (15/30 HP)(5/20 FP)(2 SSP) DEF2
Kammy (2/13HP)(6/16FP) Flying, Danger
-1ST BENCH: Doopliss (1/13 HP)(11 FP) DEF1, Peril
-2ND BENCH: Troopa Jr. (1/18HP)(5/9FP) DEF1, Flying, Top-Spiky, Peril
Koopatrol A (18HP)(12FP) DEF2, Full-Spiky
Koopatrol B (18HP)(12FP) DEF2, Full-Spiky
Dry Bones Dickhead (8HP)(5FP)
Red Bones A (10HP)(8FP) DEF1
Red Bones B (10HP)(8FP) DEF1
Hammer Bro A (14HP)(14FP) DEF2
Hammer Bro B (14HP)(14FP) DEF2
Hammer Bro C (14HP)(14FP) DEF2