A civilization chess hybrid
CivilizationQM !!mcGo4NTt/RX ID:10DgL/4B No.6049786 View ViewReport A simple CIV clone with concurrent chess like combat and procedurally generated map. No dicerolling besides the map generation which doesn't involve the players.
A turn is done once all players have finished their actions or if the turn has been on for two days. The pace can be discussed further.
Pick a color and a corner. For now only 4 players as this is experimental and the map is quite small.
Turns
>Gather resources from your tiles each turn
>Gold is stored
>Food is not stored
>Settlements consume food and units consume gold
>Remaining resources can be spent on buildings or other actions
>Food deficit caps the production of gold from settlements by the available food production
>Gold deficit disables all actions that require gold
>You can expand to any adjacent tile at the cost appropriate to the terrain as long as there is either a settlement or fort within 3 tiles
>Expanding or moving units reveals adjacent tiles which are then rolled for next turn
>Diagonal tiles are not adjacent
More rules in the subsequent posts