>>5356515>Crucible-era EuropeEurope as a continent has been a rather diverse and chaotic place, in Geography, demography, and above all, historically. It is a continent of constant conflict where nations vy for supremacy, resources, and imperial influence the world over, the source of both world wars, and yet is one of humanity's major locations for the advancement of civilization. Military, humanities, culture, you name it. What twisted irony it is that the Crucible tore it all down only to find inspiration in the ruins and relics of that civilization to create a meaty mockery of the Dark age of Humanity in Europe for its global colosseum games. What adventures await the common daughter that awaken in Crucible-era Europe to see that humanity has regressed back into its feudal age.
>Rich in Relics, Rich in Drama, Rich in adventure and horrorCrucible-era Europe isn't quite like many of the other locations on earth. Amalgams are few and far between the disparate settlements that survived the Crucible's initial culling of humanity and what amalgams that do exist on the continent are terrible beings born from European Mythos. Yet in exchange for the poor harvest of monsters, the region is blessed with the boons of relics, engines, and forges aplenty. All used to further the bloody violence. That leaves only one resource to be competed for: Human Resources.
>The Twelve Knightesses of Europe>Common Core type: Humoral Paladin (All Humors)>Notable traits: Heavy use of Relics, Medieval European Knight mythos as a corruption totem.One would think in Crucible logic, that the Twelve Knightesses of Europe would consist of a single individual working through twelve bodies. That is not the case for the warlords of Europe. The twelve all separate individual daughters of various nationalities, owing their influence and strength to the vast hordes of relics their domains can scavange and forge. Yet despite their material wealth, they are quite short on available manpower and thus spend half of their time fighting each other for newborn daughters to recruit into their personal retinue of armies and for their own personal interests. But now because of the actions by the Defiant and the moves made by their regional rivals the world over, the twelve have agreed to set aside differences and put up a tenuous united front to counter whatever moves the other major players seek from the Defiant...if their alliance holds that is.