>>5228237>>5228259>>5228283>>5229246>>5229303You and I are going, Alys. We need to find out who those men are. I will not be a coward in front of my own castle!” You urge your horse into a gallop as you approach the town.
“Will, don't!” You hear behind you, before the telltale sounds of hooves prove that Alys is following you after all. You both dismount inside the gates, the guards paying you little mind upon spying the tartan on your tabard. You suppose they must have been briefed about the new master of Castle Barathon. Alys is let in beside you. The cloaked men spread out, so you pick one alley and tell Alys.
“With me, Alys, they'll want us alone!” Both of you speed into one alleyway you figure the figures had to use, and you storm down it with your friend. Your superior athleticism and Alys' own training pay dividends, as you soon come over a rise and see a black clad figure ducking into a nearby building. Unaware of his pursuers near as you can tell, he closes the door behind him. No time to spare you shoulder the door in, Alys trailing you and begging you to slow down.
The door flies inward, knocking one figure across the floor. Another six stare at you in disbelief. One raises his arm, his hand holding a wickedly curved knife. “He's here! For the Better World!”
His fellows draw a variety of weaponry even as the man below you squirms in pain. These men know exactly who you are, and you have delivered yourself into an ambush. But you have never shrunk from a fight. The first man, to the left of the door, swings a truncheon without further warning, you duck it deftly. With a scream Alys slams into him and he drops to the floor, a crimson wound in his breast. You know what she puts on her knives. That man is as good as dead, and no longer a threat. One down. Six left. You stamp your plate boot on the throat of the prone man, hearing a satisfying crack as his windpipe folds under the sudden pressure and his neck breaks. Five.
“R-remember Reiji!” On of the men shouts, raising his rusted sword in salute to the dead man. The rest let out a half hearted cheer. For all their lack of training, they still have you five to two, and in an enclosed space. You cannot retreat, they will be on you too fast. Alys looks at you and nods, a grim determination on her face. You two will walk out of here alive, or they will. There is no middle ground. Weapon raised, you march into the onslaught.
> roll 1d100 for Uilleam, DC 50 roll under> roll 1d100 for Alys. DC 40 roll under> Players should roll for both