>>5882427[Flashbanged] Cancel existing counters and reactions; -1 move, -2 defense, and -2 accuracy until your turn ends.
Ace is on the radio, but it's only bad news. He's trying to get to you, provide the usual way out in a jam, but it's too hot. HCPD has heavy firepower blocking off the streets in every direction. Ace and Molly are good drivers, but it would take some kind of miracle worker to get a car past those barricades.
Making matters worse are those ominous green laser sights being targeted from rooftop level.
The good news is, it looks like the cops on the field right now are the extent of the current assault force. All you need to do is kill everyone you're looking at. Once that's done, you should get a significant amount of breathing time, long enough to group up launch a big pincer attack at one section of the barricade. When that time comes it should be relatively easy. What's hard is surviving until then.
Still, even though the police are pushing hard, you're making them pay in blood for every step.
The only thing that could screw the current situation up is if the police had some kind of assault that was approaching you in secret. Like, hypothetically, an armored assault vehicle about to smash through the wall of a nearby building.
Turn 6 begins.