>>6011807>>6011801<span class="mu-r">Deque</span> is <span class="mu-g">overrun</span>
<span class="mu-r">2 enemy Barbarians</span> have perished, alongside yours.
<span class="mu-g">3 Barbarians</span> remain
--------------------------------------------------------------
Timber, like Iron, Slaves, Food, Stone and Glass, provides a special income separate from taxation, called a stockpile.
Every instance of a resource provides +5 to its corresponding stockpile per turn, up to a base-maximum of 100
Stockpiles of some sort are required for the vast majority of units, but is also valuable for trade with other nations.
Should you ever enter into a trade-agreement, you may also set a minimum amount of non-tradeable stockpile, at any time, which will never be traded out to foreign nations, so as to not run into shortages for our own army.
--------------------------------------------------------------
Timber is a commonly required resource for any ship as well as mages.
Though our people do not employ mages, timber is nonetheless important for our armies.
With agents now available to you, you may recruit Generals in every city with a Castle, our people's equivalent to Mages.
Currently the only city with such a feature is Xerbolun, but others may be captured later-on.
Be aware that Agents cost significantly more upkeep than normal units.
--------------------------------------------------------------
Is there anything else you'd like to do this turn?