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<span class="mu-s"><span class="mu-r">"No! You'll pay for deleting my wingman! GURUGURU FIGHT!"</span></span>
The other one descends. Its claws flash brightly, then it makes a sharp turn that Astamon is unable to predict. It gets in close, spins around him several times, and finally rakes its claws across his arm, hitting the side that was previously burnt by Okuwamon. Your partner winces, feeling pain spread across his limb. The weapon sags a little.
"You okay?!"
<span class="mu-s">"Yeah. He ain't a Vaccine-type, luckily."</span>
Tobucatmon comes back for another attack. Its claws flash once more as it makes a left turn and attempts to slam right into you. Astamon steps in front of it, but it responds by performing a roll that completely bypasses his swinging knife and roaring gun.
<span class="mu-s">"He's slippery! Damn it! He didn't get you, did he?"</span>
"Not yet."
You have to get a move on, but this thing is going to be a problem if it keeps flying.
>Stay here on the roof. As agile as it is, it's still just a Data-type Champion Digimon. Eventually, Astamon might be able to spot an opening and defeat it. Doing this will risk it attracting more attackers, and this will also eat into your VPN time, but you believe he can get this thing off your back for good.
>Try and escape over the top of buildings. It'll be in its element, so losing it will be harder, but you can save time by making your way towards the center while fleeing from it. Doing this could allow it to hurt Astamon some more, till you either shake it off, find a way to beat it, or end up attracting more trouble.
>Jump down to street level and try to lose it there. Walking on foot will end up consuming more time, and you might run into City Digimon patrols or more enemy combatants, but it's the most likely route for getting Tobucatmon off your trail. You have a feeling that it won't be able to fly so well in a dense urban jungle, compared to the relatively open sky up here, where only about half the buildings continue to extend past your altitude.