Quoted By:
"ANOMALY DOMAIN DEVELOPING. THE PREFERRED ENVIROMENT OF AN ANOMALY IS OVERRIDING NORMAL REALITY. FULL OVERRIDE MAY RESULT IN <span class="mu-r">UNPLEASANT COGNITIVE ANNIHILATION TO NON-ANOMALIES.</span>"
<span class="mu-r">Fuck. You gotta kill this fucker FAST.</span>
The issue is that there's five of them now. All four of them are standing around in the fogged over, flooded hallway with ear to ear smirks. You can't even remotely begin to tell a single difference between them but some primordial part is telling you that most of them have to be fake. Your other allies are hesitant to make a move.
Your pocketwatch didn't go off upon seeing them so it's not a shift in reality. <span class="mu-b">This has to be another perspective trick.</span>
"One murderer against three proper murderers felt unfair. Especially with five other lackeys" One of the DREARY NIGHT MURDERERS cackles. "Let's dance."
"Let's see who will be the last one standing!"
"Let's taste your bloodwater~!"
A cooling sensation floods your neck again.
>+1 RESTRAINT HEALED FROM EVIGT IMPLANT!
<span class="mu-s">COMBAT ENCOUNTER AGAINST DREARY NIGHT MURDERERS START!</span>
COMBAT CONDITIONS: WHO'S WHO? (The real Dreary Night Murderer has a 80% chance of avoiding damage from single target attacks.)
DREARY NIGHT MURDERER A: 5/5 FLESH, 7/7 RESTRAINT, 16d6 VIOLENCE (+6 from HUNTING KNIFE. Attacks made by HUNTING KNIFE have a chance to inflict SEVERE BLEEDING, which rapidly drains FLESH over time. Can reroll four dice per turn.)
DREARY NIGHT MURDERER B: 5/5 FLESH, 7/7 RESTRAINT, 16d6 VIOLENCE (Same as above.)
DREARY NIGHT MURDERER C: 5/5 FLESH, 7/7 RESTRAINT, 16d6 VIOLENCE (Same as above.)
DREARY NIGHT MURDERER D: 5/5 FLESH, 7/7 RESTRAINT, 16d6 VIOLENCE (Same as above.)
DREARY NIGHT MURDERER E: 5/5 FLESH, 7/7 RESTRAINT, 16d6 VIOLENCE (Same as above.)
YOU: 5/5 FLESH, 7/10 RESTRAINT, 11d6 TALENT. WEAPON: ASSAULT RIFLE (You do FLESH damage to multiple enemies. AMMO LEFT: 30, consume 3 per attack.)
QUENTIN: 4/4 FLESH, 4/4 RESTRAINT, 6d6+2d8 VIOLENCE. WEAPON: BASEBALL BAT (+1 from BASEBALL BAT, +2 from SABLE. May reroll two VIOLENCE DICE per turn. Has small chance of automatically dodging an attack.)
CLOVER: 3/4 FLESH, 2/4 RESTRAINT, 15d6+2d8 TALENT. WEAPON: WILD REVOLVER. (+1 from SUGAR RUSH. Attacks made against EVILDOERS deals MIXED damage!!! Whenever Clover rolls a natural 6 on his attack rolls, he may roll an additional dice. Has an anti-abno round loaded.)
WENDY: 4/4 FLESH, 4/4 RESTRAINT, 15d6+2d8+2d10 VIOLENCE+FLESH (WEAPON: AGENT BATON, +2d6 from RIOT SHIELD, +3 from SABLE and IMPROVED GASMASK. Has a small chance to debuff an enemy's dice by 1 for the rest of combat.)
CASEY: 3/3 FLESH, 3/3 RESTRAINT, 9d6+2d8 TALENT (+1 from SUGAR RUSH. Attacks made against EVILDOERS deals MIXED damage!!! WEAPON: MBF Model 129. Infinite ammo.)
AUDIE: 12/12 FLESH, 4/4 RESTRAINT, 28d6+2d8 VIOLENCE+TALENT WEAPON: CRUMPLED LOST OLD GLORY. (Deals equal MIXED and MENTAL damage, dealing excessive RESTRAINT damage. Always inflict a CRIPPLING INJURY on hit.)