TURN 5
>>6054499>Skaelwood1,2) Workshop I (5/6)
3,4) Gemstone Prospecting I (2/6)
>I assume you want this as a building5,6) Cloning Vats I (4/6)
7,8) DONE
>Building[Lorehall I]
9,10) DONE
>Technology[Extradimensional Construction I]
>Other[Experimental Portal]
Bunch of notes, since you are new, starting out and having a 100+ turn catch up to do:
>OneAt least first 50 or so turns, I will just give you numbers and move on, with minimal fluffing. This should help you get a hang of how it works from my side of the "table" and thus having easier time putting your actions later on, while (if we do it) the rapid catch up will be actually rapid.
>TwoNumber your actions. This allows to quickly consult which dice I need to connect with it, speeding writing a turn update like you wouldn't believe. Right now it's not a big deal, but in just few turns it's going to be a mess
>ThreeI need to know exactly what are you trying to pull with each action, since once it wraps up, I will have to, you know, write that in in the update. Also, there are actions that take longer than the standard 6/9/12/15/18 progress to finish (tier I-V), so I need to know when to apply those. Not a biggy at a start, but it snowballs really damn fast to a guessing game on my side. And I hate guessing.
>FourAs for nation sheet: put your fluff on pastebin or other repository, but please post with your sheet. Consult Silver Guardians or Formicus Imperia on how to organise it. Right now it's almost blank, but the more I can see, the better it is for me to make updates and not skip things that would/could help you
>FiveReaching Power 2 is the easiest, most reliable and most straightforward way to gain 3rd dice (maximum you will ever get is 5d100 per turn, no matter how many die-adding milestones you will reach, simply first three give you die, rest won't). You will be informed where this will be a viable action (everyone was), so don't sweat it. And to reach that point, build, expand, experiment and so on ;)
Feel free to ask. Nothing worse than stumbling in the dark and not asking questions. Not all will be given straight answer, but still better than nothing. If you will "waste" your action on something that can't be done or works differently, the dice will be refunded, with a note and explanation.
===
TURN 119
>>6054552>>6054553>Formicus Imperia1-5) TECH RISING RAPIDLY! (28/?)
6-10) POWER RISING slightly slower (16/?)
>>6054503You still need to re-take it. It WAS a crit-fail, you know
>>6054550Sure, we can work it out. As long as it's not middle of the night for me (so anything past your 8 PM), we are peachy. I might be on a medical leave, but that doesn't mean I plan to re-set my biological clock twice within a single week. I'm too old for that
>TBC