^Speak of the Devil, lol
>>5642742I am currently running a multi-player (GOOD) fantasy quest. We're trying some unique mechanics based around dice-rolling with an emphasis on teamwork and simple rolls with no or limited modifiers. Each player embodies a class/race role that modifies how they can roll dice and contribute, based on dice sizes. For example, a Fighter is the strongest with a big d10 or d12 die, but is less able to roll a pair (used to sneak or perform a tricky maneuver).
I'd love to turn this into a larger discussion on game mechanics in quests in general, not just my quest, in which the ultimate goal is to create more interactive and interesting quests that aren't just brainless rolling. My ultimate game goal would be a game with little to no hidden information and RNG and allowing players to pick a tactical option with the same depth as a full dice-stat based RPG, but that's a bit beyond my scope and depth of experience at the moment. Does your quest have any unique mechanics?