>>5716026You encounter no trouble for most of your watch, to such a dull extent that you begin to wonder if a watch is necessary a all. Surely your <Presence> is such to frighten away mundane animals, and you have no reason to believe that anything more <Fearsome> than you dwells in these woods.
>21You are just about to take your place in your bedroll beside your Beloved One. When the first of the small animals—rodents, birds, a deer—sprint past you. The first couple, you think nothing of. As more and more them hurtle past you, though, you notice they are all traveling in the same direct. You hear the commotion of leaves and branches rustling, as if by a great and uneven wind, and yet the breeze ahs not picked up into any such gale to explain it; more animals, then, in the trees! Small still, but your <Danger Sense> alerts you just in time to leap back—metal flashing as you draw one of your weapons in the same motion—in time to avoid a great black bear.
“What is going on?” whispers Oluwadamilare, the Archer suddenly at your side with bow drawn.
“I do not know,” you respond, uneasy.
The bear pays you and your Archer no more heed than its smaller compatriots, and no more great woodland behemoths join the queer parade. Instead, you both stand stock still as a luminous, faintly bipedal-looking creature floats along the course by which the mundane mammals and avians passed. Upon its face is a mask: that of a lagomorph, a rabbit or hare. You have never encountered on in the flesh before, but both you and the Archer recognize it:
“Aziza,” whispers Olu—a word from some Southern Human-tongue, which you do not know and yet recognize.
“Fairy,” you hiss. “True Fey.”
If Dragonkind are the true and chosen sons and daughters of the Dark Gods, the True Fey are the equivalent for the Gods of Light—or, at least, for the subset of them which birthed the races of elves and dwarves, but possibly goblins as well. They are creatures rarely seen in settled lands, you are told, and you’ve certainly never encountered one yourself. You know precious little of them, in fact, save that they are the enemy—and an unpredictable, capricious sort of enemy, like a demon but with a natural animosity to Children of Darkness like yourselves and with far fewer rules and laws than those denizens of the Hellish Realms. Most are weak and tricksy things, or so the stories go, but a rare few are akin to earthly demigods.
What will you do?
>Snuff the fire, erect a barrier of <Shadow>, and wait for it to pass>Greet it openly, and ask it why it and the animals have passed this way in such a panic>Draw your bow and use <Guidance> to strike it dead—or try>Approach and threaten it, telling it to move along>Write-in