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You identify several rooftop routes that you previously charted. Thanks to your scouting, you realize that some of them are no-go zones. There are a few with balconies overlooking them, meaning that witnesses could be standing on them at unpredictable intervals. Snitching is common among people who play by the rules, so you don't want to chance it.
On the other hand, some ground routes that you once discounted prove to be better than expected. One of them has security cameras lining it, but with Fr1tz.app, you could blast them for long enough to dive into the long maintenance tunnel beyond it, and emerge far beyond the Hospital. You take note of all of these potential spots, eventually coming up with a plan.
While you search, you keep your eyes out for any Digimon. You spot a few traces passing across the outskirts, with a handful even going into the building. One set of tracks seems to get stronger, marking out the creature's presence as being recent.
<span class="mu-s">"Something's been here."</span>
"And it's not far."
<span class="mu-s">"Doesn't strike me as a Cutemon. It's too bestial."</span>
"It's going kinda close to the building, though. Do we have time for it? I don't want to get caught by a bot while wandering too close."
<span class="mu-s">"Hmm..."</span>
The two of you ruminate on it while waiting for Ryan's update. You sent him a request for info earlier, but he replied that he was busy, much to your chagrin.
>Follow the Digimon traces. If there are multiple groups of them living in the Hospital's vicinity, they might know each other. Digimon packs often have social dynamics localized around their feeding grounds. You could get a clue about Cutemon's whereabouts from them.
>Don't get sidetracked by a different Digimon. You still have time for a limited search of the Network Access points. You probably won't find anything perfect, but there's gotta be some sort of entrance in a surrounding building.