Quoted By:
[KURT] "My colleagues are recommending me the expertise of our snipers, infiltrators and Shofar. Although I cannot really spell the purpose in having the distractionists out readily... Having our agents that pose as a rogue rebel cell attack the Woldorians is going to make the public perception think we're Khanate fighters, as rebel cells are traditionally against the Trinity Kingdom for or for it and against Woldoria. I suppose it doesn't matter. Moving on..."
[KURT] "This Order has about two thousand personnel stationed at their compound at any given time. Thing to know about this place... there isn't much hiding room. The estate is mostly flat, trimmed grassland, and only the outside of the walls and mote is forestation. The MOB nearby and the Castle itself are both going to be full of eyes. Our Chabalah might be able to infiltrate if they pose as Heer and enter, but our Snipers are going to be hard pressed to find some stable positions inside the walls to use. If all goes to lockdown, the Knights won't come sallying out... even if that is a total surprise for how far behind they are. They'd sit inside their walls and defend comfortably. Another matter is the Shofar. They won't get in easily."
[KURT] "We'll give the teams a minute. We need to discuss entry. We have some requisitions here to use."
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1. Ayit Requisition.
>Snorkels. The presence of a large and wide pond next to the castle gives plenty of room to hide but little in the way of comfortable sniping positions. As well, the pond likely can't face any of the Castle balconies easily. Our snipers would have to shoot and then dive to hide.
>Ghillie suits. We can achieve much better comfortable sniping positions by hiding our snipers amongst the various bushes or one of the sparse trees planted for decoration among the yards. However, groundskeepers might rat them out, or they might get spotted teleporting int. If they come under chase, there's nowhere to run inside the walls...
2. Chabalah Requisition.
>Officer's rank and documents. We can dress an infiltrator up as a representative of another Regiment and give them a forged document in order to buy their way into a private room with the Grandmaster, allowing for easy assassination.
>Cyanide. The Grandmaster is a known drinker. Perhaps if he's quick enough, our Chabalah can spike his drinks and have him die within the day after getting in with the right clearance.
3. Shofar Requisition.
>Very heavy breaching charge. The outer walls are thick and tall. We have our Shofar sneak in by the forest and blow a hole through to lead a distractionist assault that will gain the Knights attention and throw them into disarray. But we expect this should lead to a heavily mounted response.
>Parachutes. We can have them drop in via aerial transplantation with our teleporting pylon to land on the Castle roof and secure the roofs. This should draw enough attention to leave the Grandmaster very vulnerable.