>>5981938>are games inevitably subject to abuse / harassmentA lot of articles on this topic represent thinly veiled self-promotion gamergate style advertising provocation (Look at this game I made! I got harassed! I am a girl! Please give me money!) there are some resources and design methods that can be reduce confrontation / increase community resilience towards malicious or undesired behaviour
I mentioned this free videogame design resource in the past; some ideas can be adapted for other game settings
How to make cosy games
https://projecthorseshoe.com/reports/featured/ph17r3.htmGame design for collaborative play
https://www.projecthorseshoe.com/reports/featured/ph16r5.htmGame design patterns to facilitate friendship amongst strangers
https://www.projecthorseshoe.com/reports/featured/ph16r4.htmSome malicious / deviant behaviour is frustration at the inability of a game framework to accommodate a certain style of self-expression or goal objective a player is seeking in the game world. It may be possible to create game mechanics to internalise the undesired behaviour or redirect it towards a more fulfilling outlet of expression
Perhaps even entirely malicious "griefing" type activity (which can require inordinate amounts of effort to sustain) might be repurposed or harnessed in some nonadversarial way. The impetus of every game is conflict or grievance or sense of unfulfilment. I always found it amusing how tech companies outsourced community safety, gore / violence / sex detection to low-paid workers complaining of psychological trauma in their working conditions categorising facebook beheadings all day etc when dedicated gore / violence communities on the internet who amass accumulate curate and rate that content for free, hehe
JACK
Tyler was a night person. He
sometimes worked as a projectionist.
A movie doesn't come in one big reel,
it's on a few. In old theaters, two
projectors are used, so someone has
to change projectors at the exact
second when one reel ends and
another reel begins. Sometimes you
can see two dots on screen in the
upper right hand corner...
Tyler points to the side of OUR FRAME and the TWO DOTS
briefly APPEAR ONSCREEN.
TYLER
They're called "cigarette burns."
JACK
It's called a "changeover." The
movie goes on, and nobody in the
audience has any idea.
TYLER
Why would anyone want this shitty job?
JACK
It affords him other interesting
opportunities.
TYLER
Like splicing single frames from
adult movies into family films.