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Rolled 3 (1d6)
1-3 There is only compacted earth and stone behind the walls of the tunnel. No hollow space, no maintenance passages. You are buried and entombed deep beneath the earth... And in the time it takes for you to sound this out the Great Wyrm gains on you... (+13 to the Tunnelling Machine 1d100 Roll)
4-5 There is a maintenance section running orthogonally to this underground passage. A few strong blows from the Sledgehammer will bring you salvation... (roll 1d78, hit on WANDS, PENTACLE, Major Arcana. You can use the Strange Syringe / Vial of Dungeonmaster Tears to give yourself the chance to hit on CHALICES also)
6 There is literally an open hatch in the floor here. No need to even exert yourself at all. Jump straight down...