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<span class="mu-s">Because you failed to bypass the dangers of the library- you don't get to pick your bonus.</span>
After raiding the library of its knowledge- the party has gained enough knowledge to learn a bit more about the world- and about themselves. The Wizard's facilities were very helpful in giving them a bit of a head start on their experience.
<span class="mu-s"><span class="mu-i">EVERYONE HAS LEVELED UP!</span></span>
The many experiences you have had so far, and the adversary on your adventure, has led to this moment. Your skills have become sharper, and so have your bodies and magic. Everyone has become an <span class="mu-i">Experienced Fighter</span>, <span class="mu-i">Experienced Rogue</span>, or <span class="mu-i">Experienced Sage</span> respectively.
<span class="mu-s">Fighters</span> now roll an additional +1 to Combat Rolls. You've also become tougher, and your injuries seem less severe now- you can take an addition injury before death.
<span class="mu-s">Rogues</span> now roll an additional dice on all Skill and Hazard rolls.
<span class="mu-s">Sages</span> now increase the <span class="mu-i">Chorus</span> of any Magic they are performing by +1 when they roll a 1 OR a 2. Also, your healing roll range has increased by 1, meaning you heal someone when you roll a 6, 7, or 8.