Quoted By:
Welcome, Monarch, to the world of Maversia. It has been nearly a century since the great Karamian Empire retreated across the sea to their home island. In their retreat they have left behind new lands for your people to move into and begin to thrive. Some bring with them knowledge, while others inherit the peoples and knowledge left behind by the Karamian Empire as it left. The land where gods once walked with men is now to be inherited by a new group of peoples. Will your civilization stand the test of time that the Karamians crumbled under? Or will you too join the endless dust of the fallen?
To Start
Race: (Include details if not a generic race)
Location:
Fluff:
How to Play?
Each turn Roll 4d100 for actions.
Actions can build, expand, attack, recruit, conduct diplomacy, and research. The primary gameplay loop is to develop your provinces, attack your neighbors, and acquire more provinces or more opportunities to develop the provinces you have.
Catch Up Mechanic: If you missed a turn, roll for that turn in addition to the current turn. If you have missed more than three turns, you receive 2 points for each turn that has gone by. Assign those to your provinces or to technologies.
The game will begin once we have 4 players. The game is always open to new players, so feel free to jump in if you see the chance!