Quoted By:
Tracing back your steps to where you once were, passing by the now dried blood orc corpse you made short work of, you encroach your way through the narrow tunnel. There is some moldy looking green liquid splattered on the left dungeon walls, and to your front there is a golden looking altar with a brazier emitting effervescent flames, pristine rug underneath it, the altar itself has something inscribed in small letters on it that reads “Heretics will not be tolerated. Believers will be commended. And all will kneel before the Messiah one day. - Peogh’s teachings 1;41”
More to the right is a barrel with a terrible stench, it smells of cadaver, and rightly so since you can actually see some human limbs sticking out of it, some even showing bone but all are covered in dried up blood. To the left of the barrel is a wooden bucket of water, with only the wooden exterior and floor splattered with the moldy liquid you previously saw, its metal handle being clean. The area not seeming immediately hostile, you glance through the wall corner to see tables and chairs gathered up in a communal way, this place looks like a gathering hub.
You think about what to do. There’s that door that's next to the moldy liquid as well as the two doors in between the altar and the bucket.
<span class="mu-s">What to do here?</span>
HP: 12/14 MP: 8/12 - STATS - STR 1 – INT 3 – DEX 5 – CHA 2 – WILL 3 – CON 4
RESISTANCES: ++VENOM +BASH +NECRO --FIRE -COLD - CUT -ELEC
KNAPSACK INVENTORY {5.74/6.0} : Pollen plant {0.1} - 5 Quivered darts {0.25} [Damage: 1d5 thrust] [DEX] - 3 Poisoned darts {0.25} [Damage: 1d5 thrust+poison] [DEX] - 1 Scroll of smoke {0.2} - 17 Pence - Curing potion {0.8} [Healing: 4-9 HP] [Can get rid of internal ailments] - Potion of Lignification {0.8}[Tree transformation: Defense*4, +Immunity to necrotic damage, HP*4, Restricted movement, ++Thrust, ++Bash, –Chopping, +Cut, --Fire, --Elec] - Potion of Might {0.8} [+1d10 to all melee attacks and +1d3 to physical actions involving upper vines] - 1 Blue scroll {0.2}
ON-HAND: Iron dagger [Damage: 1d6 thrust/cut] [DEX] - Iron buckler [Damage: 1d3 bash] [DEX] [Defense: 2]
WORN: Tunic with belt - Tightened Jackal hide strip - Hooded cloak
HOLSTERED: Ice-explosion wand [Damage: 2d23] [Charges: 3] - [LEFT SIDE] Restorative Ointment {0.4}, [RIGHT SIDE] Restorative Ointment {0.4}
ABILITIES: Chomp: Maul on your target for 1d10 [Thrust] . Costs 7 MP. [CON+STR]
PASSIVES: Opportunist: Attacks done on unaware/uncapacitated targets gain a deadly bonus and multiply the damage by x3 or x4 depending on method. [Applies only to 1 weapon/object attack, highest damage takes priority unless specified] Rapscallion: Gain a bonus whenever performing underhanded or deceitful tactics. [+2] [Applies to all weapon/object attack] [Scales with CHA] Omni-dextrous: Able to carry 4 objects at once, 3rd objects onwards incurs a penalty to them. Dextrous: Dex = 4+ [+1 to DEX rolls] Durable: Con = 4 [+1 to CON rolls]