>>5549598>>5549599>>5549654>>5549678“<span class="mu-g">Suggestion.</span>” You coat your throat with the honey-sweet syrup of magic. Your thurible spits incense and, with a hiss, the fumes creep up along your face and mouth and embalm your lips. Your suggestion spell isn’t a long lasting warping of the mind–you doubt you can much just order him to feel fulfilled and satisfied–but you can certainly give him the illusion of what he desires.
You do, however, note a strange perturbance about your WILD MAGIC, a curious cultivation of the wild power of the divine that holds you. Your unchosen wild cards tend to dissipate upon your selection of one–back, you suppose to the ethereal world of the tutelary–but the two stick around.
You can now keep up to one unchosen WILD CARD in your OFF HAND. The future spells you cast will allow you to choose from up to three random spells as well as the select card from your off hand. If you so choose, you can discard the card in your off hand at any time and replace it with another.
You feel as if the two spells could prove yet useful. The WALL OF FIRE, should any real trouble come up and you need to beast a hasty escape, or the ACID ARROW, which might be able to dissolve the handle of an axe from the wall. You could use the axe as a clunky, massive weapon, or maybe place it on the scale to retrieve that knight’s armor and ensure the safety of your master’s body.
>Keep Wall of Fire in your off hand.>Keep Acid Arrow in your off hand.>Bah! You’ve no need for off-hands or on-hands or whatever other hands the gods give you.>Write-In.