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Things were proceeding apace. Perhaps a little too well. Yes, there were reports of Revolutionary League being ambushed and beaten up when they weren’t careful, tiny skirmishes of tit-for-tat, vandalism, but thus far, your operation in Halmaluce wasn’t being impeded. A healthy sum went into helping the locals there, and together with Di Rouge and the Police, there was said to be an wind of hope blowing into the city that hadn’t been felt in a while.
That might change, though. The mayoral elections were only next month, but anything could happen in even a short amount of time, and if you were going to be stopped, the <span class="mu-i">Casa Foglie</span> would surely be acting soon…or worse, they might bide their time to sweep your feet from under you once you were sure you were firmly planted.
>The League training in Lapizlazulli will develop into Revolutionary League Militia at the start of next turn. They can be trained further after that, if desired, though into exactly what won’t be known until they’re done cooking. They cannot be moved until then, either.
Surely there was more you could do than wait, though perhaps, that might be the best thing to do…
>Let things lay and develop. Everything that needed to be done right now had been done. (Keep things quiet. Reduces Heat.)
>With the money you had lying around, there wasn’t any reason to be frugal. Put more money into Halmaluce. It would only help everybody. (Specify an amount to invest. Just doing this won’t result in Heat gain.)
>Did you need so many people in one place? Perhaps it was time to start thinking ahead. Move your Revolutionary Leagues to start securing the next ways out of Halmaluce. (Putting forces into small settlements is usually enough to control them, at least in the short term. Though this will raise heat.)
>Other?
Also-
>Ask After/Do Anything with anybody else?
I should probably cut down on so many interactions now that the pieces are set up, just to keep pace, but I’ll hardly say no to further talking.