>>6037647(So after starting this whole thing I realized that A: the rules say that we should alternate deployments, which would take to long, and B the game places huge emphasis on both sides not knowing what the other is bringing, which would be impossible to do in this format. Thus, I have made the decision that the side I will be controlling will deploy first so that you can deploy in reaction, and while I get to "see" what all your units are they will still be treated as unspotted for game purposes)
>As you pull up to the beleaguered militia band, ready to give them an earful about poor phone etiquette, but that can wait till debrief. Firstly, you grill them on what they know, and just about the only good news is that they've been keeping an eye on enemy movements and have more to tell you. Draging what passed for their Sergent over to a map, you quickly get him to spill what he knows>The enemy is about platoon strength, and rapidly approaching your position, with not one but TWO vehicles supporting their advance. They are approaching a crossroads, what you assume for now to be their objective. >You notice, however that they have deployed over a wide front, perhaps you can take advantage of this?>barking orders over the comms, you force tears down the road to contest the AEF incursion. This is a take and hold mission, where both sides will seek to capture each point. The game ends if a side has more held objectives that the enemy at the end of round 6, has all three objectives at the end of any round, or kill all enemy TACOMs.
The Dogfaces have deployed into three groups, no doubt seeking to take all three positions at once, ensuring a quick victory. Objectives can be taken or contested by any unit within 6 inches.
Your deployment zone is 12 inches from your board edge, indicated by the white line. How will you deploy your forces, commander?