>>5169719>>5169758Wait. 0 AP
Like a hawk, perched on the top of branches of the night you stare at the Elysian forces. You had broken them, cut them down to less than half their starting number. You dwell within the void. Floating within the core, waiting for <span class="mu-r">The Brute</span>. Under your grating eyes they fled.
>Enemy Forces Turn 4>Light Combat Vehicle LV12 "Broodmother"Move: 2 AP
>Destroyer Type Ae2 "Snake Bite"Move: 2 AP
>'The Hell Badgers' Fire team AlphaMove: 2 AP
>'The Hell Badgers' Fire team BravoMove: 2 AP
The Infantry clung to the rooves of the armored vehicles, prepared and ready to dive off at the first sign of molestation. The slowly chugging convoy was a prime target for the enemy Phobos. With their worn eyes pinned open the scared men watch the ancient forest that surrounded them waiting to pounce.
Within the "Broodmother" words bounced back and forth on LO comms, the two crews alert for any incoming attention. <span class="mu-r">The Brute</span> was ignoring any attempts and communication. Forgoing the pilot's wrath the crews began to contact command for retrieval.
>The Half Soul Turn 5<span class="mu-r">The Elysian Forces have fled the battle.</span>.
>The Half Soul Turn 6>The Half Soul Turn 7>The Half Soul Turn 8>Gain 8 AP>Action Points Available: 10>Equipment Use: 1 AP>Skill Use: 2 AP >Shoot: 1 AP>Aim and Shoot: 2 AP>Find Cover: 1 AP>Duck and Cover: 2 AP >Reloading: 1 AP>Help: 1 AP>Moving: 2 AP>Wait: 0 AP<span class="mu-r">The Brute will arrive in 1 turn</span>.
>Roll dice+3d6+2 Best of Three.
Duck and Cover - Target Setting