>>5145927The Akashic Record of the Dark Gods is a record of all past activities, across the span of the world and the gulf of ages, wherein your fellow agents of those deities performed their sacred duty. Luckily for you, your people have never been strangers to occultism and demonology. The record is a valuable font of knowledge on their handling and mastery, including their habits.
Besides banished Siz-Gamid, you recall a number of demons—the hellhound, the mantis-like humanoid, the shroud-like entity, and the goat-like devil with the legs of a chicken. You focus on each of them in turn, ‘flipping the pages’ of the astral archives to seek out memories tied to the echo of those sensory impressions. It takes you time—hours of meditation—but the Akashic Record does not disappoint.
>15First is the hound. Hellhounds are a common entity to summon, it seems, for they are dimwitted and easily bribed, with many practical uses. They do not have the sense of smell of an earthly canid, but rather a sense for souls, most especially the very pure and the very wicked. They hunger for both, and can be bribed with flesh and spirit of mortals of that character to track and hunt others… Though they are prone to distraction, and are easily-banished. They are cryptic hunters, traveling in the same ‘in-between’ spaces where the Akashic Record might be found, in a manner that resembles teleportation to the uninitiated, though they can only enter and emerge from this space through angles and corners—never in the open, or through a flat or rounded surface. You even know the name of one such being—its true name—and you know how to summon it… Perhaps it could help you sniff out its kin, for a pound of flesh and a human soul?
>17The next is the shroud-like entity, which the Akashic Record reveals to be wraith—a semi-spectral entity which preys on graveyard mourners, feeding on their despair and exacerbating it. These entities are known for inspiring suicides in isolated places where it may snatch the soul up, or adopting the guise of dead loved ones to lure people into their clutches. They are not terribly powerful at the best of times, but they have the distinction of being immaterial, able to pass through any ‘unclaimed’ space at will, and of creating thick mists and cold, obscuring haze. You know from your travels where Hawksong’s residents inter their dead, and so you conclude that it would be a simple matter to find such an entity. This is true ESPECIALLY while daylight remains: wraiths cannot stand the sun’s rays in the least, and shelter inside tombs and sepulchers when it shines.