Quoted By:
"Hewo, weapon fowgew. I am going into the mines, and I need youw stwongest weapons."
The smith scowls at your request. "My w-weapons are t-too GOOD for you, g-g-gnogger! Filthy mutts like y-you will NEVER lay their d-dirty fingers on my c-c-c-crafts! Now get out of my w-workshop or ELSE!" He swings his hammer menacingly at you, a gesture that makes Datz frown and exchange looks with you. She knows what's going on, in spite of the language barrier. The deerman gives you a smug, bored look, somehow unfazed by the fact that two predators are meters away from its throat.
A part of you knew this was not gonna be easy. Of course, this is nothing you weren't ready to deal with. With the help of your sublime charisma - and a good excuse - you bet you can get this dwarf to hand out his stuff, so here goes! "Ahem..."
>Roll 1d100 to convince the smith to help you, best of 3
>DC: 74 (Base: 80; -7 Explain you want to gather potion ingredients for the fortress; +1 Mild hunger)
>NOTE: Passing this speech check will earn you a perk