Rolled 14, 1, 9, 8 = 32 (4d15)
>>5665641The Wizard looks confused, and after a moment, shoos Wiggles away. "It is no use. You would not understand."
>>5665955"I've done plenty of "adventuring" in my time. The progress of power necessitates it. It is unfortunate that the ones who seek such things are, by definition, the ones most likely to find them."
>>5665086"I'd honestly much prefer if you did not."
>>5665212"...One night? Alright. Be gone by the morning."
You've <span class="mu-i">decided to ask the Wizard</span> to stay a night in his castle to tend to your wounded- especially after it was his statues that did you in. He agrees. Within the castle, you find the air strangely calmer- though you were warned not to touch anything too expensive looking, or any mirrors. You refrain. The many baths and luxurious bedrooms act as an excellent place to rest your weary bones- and other body parts.
<span class="mu-s">All injured party members have been restored one injury!</span> Because of the high quality accommodations and the relative safety of this place; no healing rolls are required.
While those with deeper or more serious wounds are still bandaged up and not fully mended- only Grimbold retains any damage from your previous adventures. Of course, the Dwarf doesn't complain about it.
That morning, you find the polished wooden dining hall in the mountainous stronghold to be filled to the brim with edible foodstuffs. Strangely, everything is based and made with eggs. The Brombles, having access to the grass anywhere anyway, simply refrain from this meal- but otherwise your party is fully provisioned, stocked up, and good to go.
"This was nice. Thanks for visiting. Don't come back."
And so, after a long climb down the spiral staircase, you set out towards the swamps at the foot of the mountain...