>>5412975Something I should also mention is that the sci-fi in my game setting is inspired by some real world research phenomena but is not meant to be taken literally (I have no idea if spintronics is overhyped or a dead-end minimal impact research technology, the physics is far too hard for me to understand). I used to spend a lot of time thinking about semiconductor wafer fabrication and EUV but mostly emergent technologies fell outside of my knowledge and experience, though I did encounter them at conferences sometimes.
The idea of the Lightning Sea is actually inspired by something far more primitive. If you know economics, perhaps you have heard of the Phillips Machine (of the infamous Phillips inflation-unemployment curve) pic related.
https://en.wikipedia.org/wiki/MONIACYes, it is exactly what it looks like. It is some sort of hydraulic plumbing and piping bucket computer, designed as some sort of joke, but apocryphally used in the 1950s? to perform economic calculations (eg volume of water as solving integration etc) within a crude circular flow macro model. I witnessed one in action as part of a demonstration once. I read about fluidic computing afterwards but in my head I thought, it would be much cooler if the computer operated at a planetary / geological / tidal scale eroding continents and civilisations, like an Oracle Sea. The more terrifying observation is that modern macroeconomic management adopts far more esoteric and occult ritual systems of differential equations and computing power, with perhaps even less intellectual rigour (at least with the bucket computer, you can watch valves opening and water squirting around)
Anyway, I hope anons use more real world scientific phenomena to inspire their games and settings, there is an endless amount of bizarre research flying around nowadays.