>>6136783>Turqoise TurbansA half-blind, heavily wounded Vizari washes up on the shore of the Turquoise land one day. After recovering and learning enough of the Turban language to converse, he tells his story. The man was once a war mage, washed out to sea by a Krovian assault. For weeks, he drifted upon a log of wood, until he washed up on a new continent The Turbans do not quite believe his fanciful tales of a land of giants, disappeared without a trace, leaving only their armor. Still, accounts of his story are written down and sold to what turns out to be an eager audience. Some adventurers are inspired to settle western lands, while others set out to find the mythical land of giants. Most disappear, but those who return improve the Turbans knowledge of sailing and navigation[The island is too far for your current sailing tech, but trying does improve your peoples skill at sailing].
Iron, weapons, slaves, soldiers. All these and more flow eastwards, drawing the treasure of two empires west in return. Flush with trade money, Turbanic merchants built a caravanserai at the limits of their territory, allowing the easier movement of goods and people. Here, pack animals can drink from the clear waters of a natural spring while merchant and mercenaries alike enjoy a strong drink and swap tall tales about the exotic lands beyond.
>>6136823>Krovian BandsThe originally planned location having been taken by a Vizari assault, Fort Bryat must be built upon an atoll in the sea. The fort is a key nexus for providing supplies to the increasingly beleaguered forces holed up in the iron mines.
The idea of law enforcement is a strange thing to the Krovians, but the core idea of fixing problems with violence does appeal to them. Outright war breaks out in the streets of the capital, usually during nighttime raids of drug dens. A curious discovery is made, the drug cartel has developed a technique for extracting the blood of stumble birds without killing them, then processing it into a crimson liquid that is bottled up and sold. The influence of the cartel is diminished, though undoubtedly it still lurks around the fringes of society, waiting for a chance to slink back in. And of course the illicit trade of blood derived products continues, sometimes at distressingly high levels of government.
(Note: forgot the Vizari double wall, included in this map)