>>6146921With the remaining daylight Impa’s scouts find a decent spot to set up camp. The ground is dry and firm, if a bit rooty and the little vegetation is easily cleared away to improve lines of sight. The murky swamp water does lap up close to the outsides of the camp, but beggars can’t be choosers this close to dark. When night does fall, the camp is ready and Impa joins the first watch. The night is alive with sound. Bugs, bats, and some birds, all chirping, screeching, squealing, and droning. While the smoke from the campfires does ward off the biting insects somewhat, there is always the occasional curse or slap of a bug finding flesh among the Sheikah.
Unknown to the Sheikah however, there is something else in the dark hungering for human flesh.
> Base DC 40 (Night)> Impa’s Wisdom + 40 DC> Enemy Wisdom - 20 DC> Natural Camouflage - 10 DC> Total DC 50> Give me three d100s anons0 Passes = No one sees the oncoming danger.1 Passes = The attack is sudden and only a shouted warning saves the victim form total suprise.2 Passes = The danger is spotted in time and the surprise is lost./spoiler]
3 Passes = Counter ambush.