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28 Standard Turns have passed.
> Spawner 2
Placing Spawner...<span class="mu-s">Arctic Wolf</span> created. 1d6. If a target is attacked by two separate wolves at the same time it is disabled for one combat round, to a maximum of once per combat.
Cycling Resources...1 Resource Created
Cycling Spawners...2 Monster Created
Cycling Treasures...Treasures at maximum for Room Size
Please enter a COMMAND
> Dig [Origin] [Destination]: Creates a new single tile room at the Destination, and connects it to the origin.
> Spawner [Room Id]: Create a new Monster Spawner at the indicated room.
> Empower [Room Id] [Quirk/Monster/Room]: The indicated Room, Quirk, or Monster becomes larger or more powerful. Most things can be empowered twice.
> Theme [Room Id] [Theme Id]: Apply a Theme to a given room and its contents, altering the characteristics of Quirks and Monsters within the room.
> Quirk [???]: A Quirk is any non-monster element present in a room. The behavior of the Quirk Command changes each turn, and must be fulfilled completely. Quirks cannot override other Quirks.
<span class="mu-i">Quirk Behavior: Place a Trap Quirk, a room will be randomly created containing a resource</span>
AVAILABLE THEMES: “Boneyard”, "Howling Blizzard", “Temple of Light”, “Basic Dungeon”
That's it for the night for me.