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>>follow the trail of a larger creature (Roll 1d100 additionally)
Your main concern now is food, it doesn't matter if you get discovered.
The first thing is getting there alive and not starving.
Using your skills and the terrain to your advantage, you find a trail of some medium creatures.
About the size of a horse.
the footprints remind you of a goat but with three hooves on each leg.
You tell the rest that you are going to hunt and ask them to wait for you.
After a while following the trail through rocky ridges and ash moors, you come across the creatures.
The bellows could be heard from afar.
There are three antelope-like animals trapped in a tar pit.
one of them is almost completely buried and the other two only have the legs.
They're not that far from the edge of the pit, although they panicked and they went deeper.
There are a couple of cliffs nearby, oozing this slimy mass.
the excess creates a small river that descends almost without current.
You look at the trail and it seems that the rest of the pack avoided this trap.
but it leaves you with the decision of what to do with the animals.
they are very close to you now, they see you, but cannot act.
the best they can do is try to intimidate you.
it does not work.
you could kill them and take out the meat,
although you would need to be able to get to them without getting traped yourself.
And if you manage to pull them out alive, maybe use them as pack animals.
If they don't escape, of course.
While you decide, you take some of the tar in a jar,
you don't know if you will use it, but you are used to taking everything.
just in case
[tar jar: ???]
What will you do?
>Take advantage of the situation. (Game of Trials)
>Leave them there and return to the group.
>Write in
>>GAME OF TRIAL'S
In this game you can say anything to try taking advantage of the situation.
If a plan is created that solves the puzzle you gain (+1 strength) permanently.
In this case, getting one and a half animals out of the tar will suffice.
(More or less, depending on their condition and what you get out of them.)