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Another stretch of time with little development.
The Ghostclaw tribe start telling stories about another the Great Night Mother.
After three of them have been abducted by shadows in the dead of the night, such story stopped and became a <span class="mu-s">Taboo</span>.
With four member remaining, the situation is more-than-critical.
>I'd advise spending turns bulking your number before your tribe get extinct.
The only development of this stretch of time comes from <span class="mu-s">Badback</span>'s tribe - all the other falling short in their development.
Cerulean, your threshold was at 60 for a new psyker spell...
By grinding some of the lightning stone in a powder, encasing it in a sphere of ice, and putting it on a bigger sphere, the Badback tribe invented a way to diffuse light over a long time.
>Invented Lightbulb!
However, not all is lost. First, Cerulean's tribe observed something with their games : some of the Hunter chose to train specifically, and you found out that grappler are nimbler, passer are stouter, pushers are stronger.
<span class="mu-s">This gives you the insight that this processs could be generalized</span>.
On the frozen peaks, a new synchronous development hits the Fire Ferns - blue flowers, when the Fern are frozen.
Maybe this can act as an <span class="mu-s">Insight</span> for the Peak Delvers?
>How should your tribe evolve?
A/N : trying to abstract/simplify more the "artstyle" (kek, I can't draw). Is that alright with you? Or do you prefer sparser updates with more detailled "drawings"?