Quoted By:
Keep it together, Agents - FOLD WATCH OUT!!
DEVONSHIRE! DUCK!
THUKPA **BEHIND YOU**!!!
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<span class="mu-s">Log</span>
Agent Octant gains 2 Noise
Agent Octant gains 1 Noise
Agent Octant gains 3 Noise
>Agent, recall that NOISE adds +Comp on MeshOps and now that it's above your Proc, you also start losing Dice = Noise!!
Agent Octant takes 9 Compromise
Agent Octant takes 4 Compromise
Agent Octant takes 9 Compromise
TS Devonshire takes 6 Shock
TS Devonshire takes 2 Bleed!!
TS Devonshire takes 12 Shock
TS Devonshire takes 2 Bleed!!!
Agent Thukpa takes 6 Shock
Agent Thukpa takes 4 Shock!
Agent Thukpa takes 3 Shock!
2 Stim burns off to counter 2 Poison!
Agent Thukpa is subject to a COUP DE GRACE from a cloaked assailant!
Only sheer INSTINCT lets him duck, roll and parry it off the knives!!
Agent Thukpa takes 6 Shock!!
Agent Thukpa takes 2 Bleed!!
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Agent <span class="mu-s">Octant</span> you have to filter that compromise or he'll get full access to our systems! Offload it to the tactical net, it still has 15 AblativeRD you can FREELY DRAW ON! You're being BREACHED!!
>Agents to go