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((This is a one-shot quest with the goal of enjoying some creative space ship action. It may meander a bit but I’ll try to make it a proper self-contained experience that ties up neatly. I’ll be using Homeworld Style ship classification because I think it’s an fairly straight forward short hand for ship sizes: strike craft < corvette < frigate < capital))
It has been millennia since humanity became a star faring race. Enough time for stellar regimes to have risen and fallen, for technologies to be forgotten and relearned and for a diaspora of life; both human and alien to spread across the galaxy. You are the owner of a shipyard out in neutral space.
The galaxy is full of opportunity, clients both human and alien will consider placing orders with you. Unfortunately, the sheer diversity of the factions in this stellar region means there is no unified currency. Who you do business with and how they pay you will be as important as what you sell.
Where is your ship yard located?
>A bustling trade route; it is easier to pick up contracts here especially short-term ones. Doing business will be more expensive as raw materials will have to be bought and shipped in. The trade route means that currency will have more purchasing power and there will be more opportunity to acquire technologies and favours through trade.
>A remote but resource rich system; your ship yard supports your own mining operation which drastically reduces material costs. However you will have fewer trade opportunities and “impulse buys”, securing repeat business with reliable clients will be key to success.
>Yours is the official ship yard of an independent colony that has decided to expand its orbital industry. You will have a steady client with the colony itself and the support of other entities owned by the colony. However while you have a certain amount of autonomy you will be expected to prioritize the colony’s ship orders first.
>cont