>>5901672>>5901695>>5901799>>5901870>Look around the room, inside and outside through the window. Gather your bearings.>Be all sneaky-like.You recall the three tenets of teleportation mishaps from your introductory teleportation course–first, if you’re alive, gather your bearings. You cannot hope to escape the situation without an awareness of where you are–spatially, temporally, dimensionally–and you’re certainly not dead.
The cabinet of a room you’re stuck in looks as if a storm has blown through it–dusty books half-opened, weathered, and scattered on top of one another, jars with all manner of strange substance heaped on creaky shelves, wands and magical memorabilia hung askew from the walls. And, strangely.. the room seems to tilt and creak, jars rolling and furniture grinding against the floor as if you were in a ship.
You move to the porthole outside and stick your hood out: sure enough, you’re in the heart of the primordial sea, endless fields of grass and sky that stretch out into the great wild green yonder. You’re certainly not in the green chapel, though.. this rickety mess of splintery planks and lumber appears to be a slipshod caravan of sorts.. tattered red flags adorn its side.
Ah–.. could it be? You recall something from an interview you read from your master in a magazine: she was a spellsword of sorts after her expulsion from the conservatory, traveling the primordial sea while researching ghost magic and hiring her services out to the highest bidder–a mercenary.
You seem to be on a traveling caravan of “mercenaries:” warriors, assassins, and thieves that travel in gangs and hire their services out to towns along the primordial sea frontier, where laws are held to less rigid standards than the heart of civilization. You’ve seen them pass by the chapel before, towering caravans jaunting along the wilds, pungent with the scent of booze and blood.
You can’t imagine your master–as beautiful, elegant, and shapely she is–traveling with a throng of cutthroat and roughneck murders and robbers.. even if she has been pretty casual about killing people before. You can’t imagine her proud of her time here. You had better find her, quick!
>Call out for your master’s name.>Attempt to sneak out of the room through the door.>Leap through the porthole and try to get in through the front of the carriage>[Write-In.]