>>5193403>>5193404>>5193412>>5193424>>5193446>Purchase the stopwatch.>Purchase the holy water.“Fine, then.” You snarl. You reach into your coat pocket and toss a handful of coins down across the floor before him. They trace patterns in the ash as they clatter against stone–you pluck the holy water and stopwatch from his selection in the meantime. “I’ll be taking my leave.”
“You’re so kind, sir.” The merchant jeers, fumbling and grabbing at the most wealth he’s seen in a lifetime. You turn your back on the lowly pair and make for the dark hall ahead of the shrine, but the slug-man waves you off with a raucous laugh. “I hope to see you again soon!”
The first block of the CATACOMBS–the MORTSAFE. A series of dark, dim stone halls that wind in on top of one another, lit up by the endless wax candles that line the grounds and features of the walls. The labyrinth before you is caked with ash and dust, the footprints of adventurers before you wiped away by fresh cinders. On occasion, the stone facade gives way to the dirt and root underneath. It’s remarkably quiet–almost peaceful, in fact.
You once thought this dungeon a hot-blooded war ground between man and monster, where the sounds of slaughter and sword would ring throughout the halls, but this almost feels like a funerary ground. As you wind yet another dim corner near half an hour later, you almost begin to grow bored–that is, at least, until your senses are all at once assailed by foreign element.
You pick up the scent of rotten flesh and paradoxically warm blood down one hall–likely the result of an undead. You’re still foreign to combat with monsters, but this may prove a useful learning experience.
You hear the sound of steel against steel and shouts down another hall. You’re more familiar with this sort–a human dispute, maybe..?
>Investigate the scent of rotten flesh and blood.>Investigate the sound of steel clatters and grunts.>Write-In.