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You seize the moment without a second thought – hooking your own leg against the daimon’s hanging shins, you fiercely shove the spirit with all of your power. The daimon flies further than you expect, tumbling head over heels into the water of the stream, and you scoop your leather bag off of the broken neck of Stentias in one smooth motion. You take an extra beat to kick Stentias' corpse towards the flowing one - perhaps a moment's distraction, enough time for you to make your escape. Fumbling with your leather bag, you produce Abercion’s Black Sash and loop it over left arm and shoulder, even as you stumble through the water, tripping over embedded stones in the streambed. Your body aches everywhere – your eye still mostly swollen shut, and there is blinding pain and a deeply unpleasant grinding sensation emanating from your right ribs – you immediately understand that at least some of your ribs are broken. You put such irrelevant details out of your mind as you flee in terror.
There’s no sensation of the Sash taking effect, and so you look down at yourself in uncertainty - and your pumping legs have become sheathed in shadow, your arms flickering patches of mist. It’s disorienting – you cannot gauge the distance between your falling feet and the bed of the stream, or when your strides will hit the water. You fall repeatedly, scrabbling, inhaling gritty water in your panic to return home and leave this bastard child of the Potamides behind you. In the distance, you hear the piercing shriek of the daimon, and loud splashing as it flies to one fallen body or another. Turning your head as you topple from one stride to the next, you see the spirit flip over no less than three bodies, your drowned spearmen, as it searches for you, and scalp another unfortunate corpse with its bare hands in frustration.
You’re nearly to the solid earth, blessed embrace of the Μητηρ Παντων, when you turn your head back to the water, and see the unmistakable body of lanky Iudas, floating face-down in the water. He is motionless – in the process of drowning. In the distance, perhaps ten strides from his unconscious form, the daimon stalks with its back turned to you.
Your heart stops, tearing in two – if you leave him, he will almost certainly drown or will be dismembered by the enraged daimon if he awakes. If you return to the water, you may both be sent for judgment by King Minos in Hades' realm. Strong as you are, holding the weight of a nobleman will impair you substantially...but maybe the Sash will be enough?
The indecision is crushing. This time, no voices advise you - Νίκων is silent.
This decision will be yours alone.
>Well, /qst/ - this vote may trigger the first true character death of Total War Quest. Make your choice, choose Deianira's destiny. The decision here will have major consequences for Deianira in the future (assuming she survives).
>Return to save Iudas.
>Leave him and save yourself.