>>6010500Well, Advisor, those are all great ideas but the issue is that at the moment we don't have anything to make policies about. As well, we don't have characters at the moment (anyone who gets Propheted or becomes a Hero will certainly be a contender), because its turn one. The first couple of turns will be necessarily micro-heavy to get our burgeoning empire growing and the momentum flowing, before we go on from there.
>>6010316This seems to be the most popular plan of action. Let's see what happens...
>>6010311>>6010316>>6010334-----------
The month passes with little ado, barring the reports trickling in from the borders and your scout. Of note, Land's End seems to be the weakest adjacent province, with only fourty, give or take mayhaps ten, men defending it. "<span class="mu-i">Deer Tribe</span>, your Graces," the messenger adds helpfully. A meek and peacable people, they are nonetheless armed and willing to defend their home, and likely to have a magician of little skill leading them. Beyond Lands End lays another province rumored to hold another Throne of Ascension. Speaking of thrones, rumor has it that Dragon Pointe is full of <span class="mu-i">Shades, Shadows, and Shade Beasts</span>. Ephemeral spirits that steal the strength of those they attack, whether causing (rumored to be) permanent weakness, or simply draining their fatigue, and in the case of the hounds are known to reanimate those slain by their bites. These ephemeral terrors are accompanied by a human militia, likely to be a near non-issue compared to the spiritual threat. Be wary of other, greater horrors, such as Darkness Fiends which are known to occasionally blend in with Shades. Guarding, or perhaps, Grandfather Amazarak forbid, <span class="mu-i">sitting</span> upon the throne is a giant known as the Annunaki of The Underworld.
In far less interesting news, Muspel to the South-East and Mushwood to the East are both a hard target, at least at the moment. The former has approximately seventy men (if rumor is to be believed) of the <span class="mu-i">Wolf Tribe</span>, less peaceable than their cervine cousins to the west, but just as weak. To the East are a civil folk, with a militia of sixty, some part of which is likely proffessional.
Just as the council was set to pass into the next month peacefully, a set of three messengers arrived at Gomorrah, and proclaimed their messages with voices to match the horns of the Avvim. The unlikely trio were strange, but all were sharing a similar message;
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