Rolled 98, 24 = 122 (2d100)
>>5681493>>5681364In the phase of the wyrm's overwhelming mechanical power, J sees only two ways out: One is through diplomacy. The other is the currently charging self destruct core in her chest implant (not that kind). But blowing herself up would end her ability to continue the mission so for now, she will try to negotiate. This is made difficult by the absolute deluge of contradictory information the wyrm is spouting through its wireless coms.
Rolling to figure out
>what the hell this wyrm wants>who he is in the first place (remember amnesia)>and how to resolve this situation amicably+5 for interrogation bonus.
Rolling also to get some distance to the wyrm by retreating up the stairs.