>>6140800>>6140823>>6140825>>6141149“Get the seers, and tell them I wish to see them. All of them. Then assemble the rest of the scouts and prepare to head deeper in.”
“Yes mistress,” Sotrea says, unable to keep her lack of enthusiasm out of her voice.
The seers put their heads together, and after a lot of meditation and talisman drawing and placing. The seers are able to sense a hint of twilight magic coming from deeper in the wilds. Following their directions the Sheikah set out into the wilds.
This roll is to see how good your scouts are and how difficult your journey will be.
> Base DC 20 (Untamed Land/Unfamiliar Environment)> Sheikah Wisdom + 40 DC (Boosted from 30 thanks to your perk)> Sheikah Scout’s Pathfinder Training + 5 DC (Reduced due to lack of experience with this specific terrain) > Total DC 65> Give me three d100s anons0 Passes = While the seers keep you on course. You end up trudging through the worst the wilds have to offer.1 Passes = While the trip could have be worse, you do face many trials and tribulations.2 Passes = Only marginally worse than the standard survival training all Sheikah undergo. These are still the Pagos Wilds you’re walking through.3 Passes = High and dry, the Sheikah scouts manage to find a decent route through the wilds making some of its common difficulties a little less dangerous.