>>6103204>>6103197>>6103193>Doom 3 female workplace harassment PDA emailThese graphics are from 2004 clearly this person has not installed hd texture upscaling mods but it is ok I like the authentic old graphics nostalgia look sometimes hehe
This is the cutscene that immediately precedes the PDA from Theresa the female plasma gun designer one of the few lady npcs in the game
The cutscene begins just this lady crying alone in her office cubicle because of workplace mistreatment, I think this was Doom's verdict and warning as to what would happen if you introduced these dynamics into videogames and wider society, all hell would break loose. Something I also enjoyed, the constant corporate PR promotional videos for the Union Aerospace Corporation scattered throughout the Mars base, they are very detailed, reminded me of the satirical adverts in Verhoeven Robocop (1987) or Starship Troopers films
I have completed Doom 3 probably 3 or 4 times, once on Nightmare (constant health drain mode with the Soul Cube) this time I completely forgot about the stamina mechanic (in singleplayer, you cannot run without draining stamina). Running is basically life or death, otherwise you cannot escape imp or cacodemon fireballs.
I was actually replaying Doom 3 with no mods this time, the game is incredibly hardcore and aggressive it is one for the speedrunners and masochists, there are all these mods to make it easier eg no stamina bar / permarun, gun-attached flashlight etc or more accurate shotgun spread etc but this is wrong. The game is supposed to be about HELL and SUFFERING and mutilation, it is not about being accessible or easy. I think some spirit of this was lost in the new Bethesda Doom which is undoubtedly more player friendly accessible, gore-violent in a "safe" empowering way, but look at Demons Souls Dark Souls Bloodborne all the atmosphere in those games comes from (intelligently) PUNISHING the player. Doom 3 does punish, the gameplay is genuinely unpleasant at times. I think at the time people were all expecting Quake 3 speed movement one hit demon killing shotgun etc (for that ideal, play the Painkiller videogame instead lol) yet they got impenetrable darkness and hydraulic machine clanking, a shotgun that feels like it at times does zero damage, constricted tiny corridors where your biggest threat is backing into a dead-end wall or corner whilst spamming gunfire.
It felt like Doom 3 was a challenge to the Quake 3 crowd: your biggest superpower is speedrunning, bunnyhopping, nonstop movement? We designed a game that deliberately takes that away... I don't think people understood it at the time (myself included) we just thought it was a badly designed flawed mistake
With hindsight, coming from the 2024 BRIGHT COLOURFUL FORTNITE VALORANT GRAPHICS world, Doom 3 with its relentless hypermasculine ultra-aggression darkness feels very invigorating, it feels like a real videogame