>>5198624Notes
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No notes.
LMK if I made any mistakes.
Next map 12 hours from the time of this post.
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Alliances
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Caravan: Shi, Powder Gangers | +2 territories while expanding
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National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
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Powder Gangers 0|151(+4 a/d)|503 The Shi 9|158(+4 a/d)|146 /K/ommando Brigade 16|129(+3 a/d)|46
Enclave 2|140(+4 a/d)|75 BoS 17|165(+4 a/d)|1076 Sun King 8|162(+4 a/d)|595
Yee Haw Bandits 0|72(+2 a/d)|1205
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Active effects / Items
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"Fun Pills" (one-time use, unknown effect): /K/ommando brigade, Powder Gangers, Shi
America's Big Boy (nuke): Enclave
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Agreements
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Powder Gangers:
>>5195260 >>5197873 | Shi:
>>5195083 | BoS:
>>5197787=============
Puppet Nations
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Chaotic Events
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The Iconic Vaults
>>5198800<span class="mu-s">66% done now...</span>
Rocketman!
>>5195870America's Big Boy
>>5195870The Advent of Robotic Construction
>>5198634 >>5198697 >>5198751 >>5198756 >>5198758 >>5198800<span class="mu-s">Your research is complete! You are now able to build the first generation of robots! They are:
>Eyebots (any variant)>Protectrons>Mister/Miss * (any variant)However, all things cost caps, so its going to be 200 caps for a factory to build them, staff them and give them artificial intelligence (no maintenance needed). Find a good location to build your factory and if you feel like going above and beyond, you can always research the second generation of robots! (costs 250 caps). The robots will spawn in the factory and you can create only one robot per map. </span>
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Skirmishes/War
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Superpowers
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Inactive nations
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Potential superpowers:
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Rules & how to play
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https://pastebin.com/hQMZiGUM