>>5163745Thank you very much for the link! You get this picture of a strange low bore axis pistol, the Laugo Alien, as a reward. In real life it costs like USD5000 or something ridiculous, and the recoil saving lowered bore axis fixed barrel causes the shell casings to maybe burn your thumb when they eject onto your hand, which is why I made the gun cursed in my game lol. If you play Call of Duty lol or Ghost Recon videogames you may know CZ where the designer who invented it I think came from (they acquired a certain manufacturer named Colt recently...)
>looking at the shotgun autism thinking it was cool, but then dropping it when I saw the talk about rolling for each pellet and solving multiple dice issue. It's nice and all, but seemed like too steep of a learning curve for my ADD.I completely agree lol all my damage rules are made up though I statistically adjust them using
anydice.com I am trying to reconcile 1d100, 1d20 and also the awkward Tarot 1d78 card draw so autism lol. The basic idea is that ordinary mortals have 1-10 Blood, some slightly more important NPCs 10-14, 22 for aware magic users, and those near immortal get the Afterlife / Trauma additional hp of +100 as well as the full Tarot 78 card hp. (Some have even more health than this...) The magic sorcery guns are explained away as loading overpressure or match grade ammunition (in real life +P ammo) etc. Some unnatural creatures need to be killed with weapons older than when they were created, ie low capacity antique revolvers, shotguns or maybe swords etc to balance out the full auto high capacity magazine assault rifles. Though generally the weapons can shift appearance and form to match the era they are from.
I actually do prefer to play diceless; all my previous quests were diceless story only. I introduced the dice because of some feedback saying my instadeath decisions were a bit brutal lol. So the dice actually restrain the QM, prevent just instadeath everytime I think the players have walked into a path of no hope or return.
If any anon knows or can recommend some good rules light narrative systems for tactical firearms combat (not GURPS, not Shadowrun, not Cyberpunk 2020 style simulation please) which can incorporate attachments etc please recommend and I will check it out.