TURN 61
>>6057209>Skaelwood1) They are too busy with thinning their paints to even do that (4/6)
2) The guild get a new wing, handling teamsters and non-essential bits
>Building[Builderguild II]
3) *FUSH!* and the portal opens to the desired location.
>Now... what was the goal of this action crunch-wise? Just expedition? Land-grab? Link to location? Help me out here, love4-6) Dice returned to the pool
>I honestly don't understand the goal of the action. I mean I get the end goal, I just on't know what this specific action is doing.7-9) Bladesingers are put through some extra training and badly needed equipment upgrade. It's during the fitting when someone has the bright idea to actually try the whole Bladesinging
>MilitaryBlade Dancers +2.7 [Arm]
REMOVE Bladesingers
>Technology[Bladesinging I ®]
PICK ONE
>Building[Barracks I]
OR
>Technology[Conditioning I]
>Not only SG-1 temptations, but forcing me to do DnD read ups. Do you have any idea how much I despise DnD, particularly the rules and weird names for mechanical features?===
TURN 134
>>6057182>The Mountain Confederation1) The first batch of the Legionaries join the ranks, time for the next one
>NOTEOngoing (1/13) for another 3 Legions
>Military3 First Legions +2
2-4) Another piece of empty land to be settled down... soon (11/12)
>Just so this is clear: you already got a die from territory and power increase. So neither of those is going to provide you with your 5th die.