>>5241782>>5241794>>5241859You buy the hannya mask, sheriff badge, and bowtie for $5.30, leaving you with <span class="mu-g">$0.32</span>.
This mask is pretty freaky. You'll receive a +1 Tootin' bonus whenever you need to intimidate anybody, but for most other situations, its rictus grin imparts a -1 spookiness penalty. You may want to take it off if you're trying to convince someone to follow you somewhere.
You can refund your clothing and buy something else as long as you don’t leave the store.
>>5241777You consider the scuba mask. It'll protect you from gases and allow you to breath underwater. You're pretty sure that's how a snorkel works.
>>5241859That pirate hat is yours. You got it from a pirate horse after the battle in the impound lot. (See thread 1 of Western Quest(ern), True Believers!)
There’s a janitor shirt in the basement, which is also yours. You can cut either of them, or any of your clothes, into 1 cloth + 1 thread.
You ask about inventory space. There’s no real way around it – your current inventory space is pretty much the most you’re ever going to get.
A backpack would take up your chest inventory slot, and it would contain exactly 1 slot inside of it. Maybe you could find a bigger belt, but the haberdasher hasn’t seen any around; they must be fairly rare.
>>5242436In combat, metal clothing only takes 1 damage at a time from any one hit, allowing it to defend against attacks that pierce through several layers of clothing. However, it also makes you more vulnerable against adverse temperatures.
The haberdasher has 1 steel wool in stock for $1.00. If you craft a pair of boots, for example, you can substitute a single cloth or thread with steel wool to get two 1 HP boots with the metal property.
The fungicide cides fungi. The floral scent scents florally.
The perchloroethylene can be used to clean stains and dissolve fats, oils, and grease. It’s not especially toxic, but if you expose it to fire, you might make phosgene.
You can use the buckets of lime-colored paint to make yourself a garish fashion victim.
You can tie anything around your waist and it’ll become a belt. A rope, a strip of fabric, an animal hide, whatever. But the vast majority of belts are exactly the same: 3 inventory slots, wide-exposed in combat.
What do?
>Leave>Stay>Stand in the doorway>Something else?