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>As you know, Hewe is a mountain town and old dwarf colony. The dwarves knew what they were doing, so there is a rich abundance of mineral resources... difficult for humans to obtain in that subterranean environment, but better than any mine.
>Because of the ongoing threat of the dragons and their kin, the population can barely support itself and only just hangs on. However they are hardier for it, and have many renown warriors who've combated the most dangerous enemies short of gods themselves.
>If you can offer lumber and food, among their greatest shortages, then they would gladly trade you either raw materials or processed goods. The challenge of course though are the dragons themselves, overseeing the land and preventing any meaningful travel or trade.
>You imagine that together, Hewe and Bexley could probably mount a nasty counter-offensive against either the dragons or the elves, but such coordination would be tremendously difficult and surely neither side would agree on which enemy to attack.
>Bexley, Hewe, and Petrez form the current frontline against the main enemies of humanity, elves, dragons, and orcs, respectively. The nearest towns behind the frontline are Brouchard (neighbor to Bexley and Hewe) and Dallford, which benefit from comfortable and cushy positions thanks to the outer towns acting as a shield.
>Curiously it seems there is a separate group of humans associated with a "war god" who are nomads, and though they primarily fight the collective inhuman enemies of humanity, that is only because there are so many and they possess the most land in this new world; on occasion this war-clan have attacked humans alike, and seem enemy too all except themselves.
>Rumors also of a god of crafting, but dwelling... or imprisoned with the dwarves, who keep to themselves. In total, those are the only three known physical gods in this land, to have escaped the old world. You would bring the number to four total, but you aren't known across the land yet.
Some good things to know, much of which is supported by those of your people who are traveled or learned. It's also some relief to learn, rumors at least, that Eindward is not... totally fallen at least. The town was razed and the populace scattered, but some portion withdrew to the castle there. Same as the castle here in Bexley and the several great fortifications across the human lands, it withstood the enemy advances while everything outside was destroyed and killed. Reduced to the same position Bexley had been, just the castle occupants against a besieging enemy. But while Bexley recovered by your guidance, it's unlikely Eindward will be able to do the same... especially not with the ire of a storm god against it.
Ah, but that's another matter. For now your focus is on Hewe and the envoy group sent. What can be done about them, in regards to Bexley and the benefit of the town, and people.