>>5161120The narrative attributes are similar to pbta or Blades In The Dark type weapons and are more for narrative purposes. So for example your folding machine pistol has the attrubute Loud. Whenever you fire it, people know about it lol and are alerted, unless they are deafened or distracted. In my Galerne setting playthrough, the weapons with the attribute Heavy could not be wielded when mortally injured (one of the players realised this near the very end of the final battle, and switched away from a heavy sabre to the pathetic starting scissor-dagger as they were near death, enabling them to win that game as the Sibyl) That is how I am approaching it in general.