Rolled 2, 1, 3 = 6 (3d6)
>>6281341>>6281360Envoys are sent to it takes months find them but eventually they are found. They blow their horns and surround your party. It's standoffish at first but the wine starts the beginning of bonds. Their language uses some of the river tongue your people speak mixed in with stone tongue. Mostly a tribe of hunter that pursue great beasts including the Behemoth elephants of chaotic nature. Hides from the creatures can be turned into century hide that they make their tents from. Gajasurasamhara is the tribe's leader, Matangari is the tribe's name. Nomadic in nature they believe that their bodies are their true homes. And respect athleticism, healers and alchemy. They learn of how you people live and ask if you can lend them young men that they will shape into great hunters.
>Propose a Deal>Lend them men how many?>DeclineYou buy tools and begin digging out the large stones the work is brutal, but you are getting workable stones. You need something help the hauling these stones to town. (1 Stone per Year)
>Just cut stone for now don't take them to town (Plus 5 stone per Year) Can't use stones unless it's at the quarry.>Haul the stone to town>Write inThe potter guilds is a pseudo trading guild for clay wares, having a consistent surplus of goods is a way to secure more profit from your industries says a merchant that deals with the potters' guild often. Your infrastructure for pottery is superb but your agriculture is in the stone age and your military are falling behind in manpower. A market needs force and stability as much as it needs goods.
Choose what to focus on choose 3.
>Dig basins to keep more water inland.>Buy iron and focus on training troops. And set up patrols. -10 Gold per Spearmen or 2 iron>Buy tools for your farmers and/or trades men and improve productivity. -5 Gold per person or 1 iron>Potters' Guild want make research a better kiln. (-100 Gold DC 15 + 3) Can do this action more than once. +2 to roll after each failure. >Potters' Guild want workers to fetch them clay increasing production. -400 Food Per Turn>Write inYear:8
Relations: Digirga (Friendly) Matangari (Friendly)
Resources: Almost Unlimited Clay
Animals: Goats Mid-Sized Herd
Food: Per Year 2600
Storage: 1400 Food, Lumber 2, Iron 20, Stone 1
Builds: Brick Houses, Granary, Kilns, Port
Population:2400
Troops: Spearmen 60
Tech: Iron mending, Pottery II, Bricks, Agriculture
Gold:150 (75+ Gold per Year)