>>5388371>>5388376>>5388386>>5388395You get in the building. And you're ready for what's waiting. In the shadow, lurks four abominations.
One resembled an outsized
humanoid, with limbs bulging and
vomit oozing from its jaws. The others
were even stranger, Flesh warped into
impossible shapes, too many limbs or
too few.
You launch a premptive breath, preventing the monsters to advance and hitting two of them. Hector, in the front lines, holds in respect the closest monster. Vaillant rushes at one already wounded by your breath...
>Crit failAnd get slammed by a monstrous tentacle, unseen, coming from behind the humpbacked monster. The monster stride toward your wounded companion...
>Crit success from GuillotBut gets killed by a clear shot to the head from your bard, charging another stone in his sling.
>Guillot progressed to level 2 in ranged fight New round! 3 Wretched beast remains. What's your plan?
>Use your turn to fight (breath or CQC?)>Use your turn to heal Vaillant (Higher DC because of battle- stress)>Use your turn to put Vaillant in the necklace (Remove it from the current fight and fights to come. With your crystal casing, his state won't get worse nor better in the next few minutes of fighting)